скругление
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@@ -8,6 +8,7 @@ allocator: std.mem.Allocator,
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canvas_texture: ?dvui.Texture = null,
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canvas_width: u32 = 400,
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canvas_height: u32 = 300,
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canvas_pos: dvui.Point = dvui.Point{ .x = 0, .y = 0 },
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pub fn init(allocator: std.mem.Allocator) WindowContext {
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return .{
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80
src/main.zig
80
src/main.zig
@@ -1,6 +1,7 @@
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const std = @import("std");
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const builtin = @import("builtin");
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const dvui = @import("dvui");
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const dvui_ext = @import("./ui/dvui_ext.zig");
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const SDLBackend = @import("sdl-backend");
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const Document = @import("Document.zig");
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const WindowContext = @import("WindowContext.zig");
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@@ -82,10 +83,8 @@ fn gui_frame(ctx: *WindowContext) bool {
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defer root.deinit();
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// Левая панель с фиксированной шириной
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var left_panel = dvui.box(@src(), .{ .dir = .vertical }, .{ .expand = .vertical, .min_size_content = .{ .w = 200 }, .background = true });
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{
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var left_panel = dvui.box(@src(), .{ .dir = .vertical }, .{ .expand = .vertical, .min_size_content = .{ .w = 200 }, .background = true });
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defer left_panel.deinit();
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dvui.label(@src(), "Tools", .{}, .{});
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if (dvui.button(@src(), "Fill Random Color", .{}, .{})) {
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ctx.fillRandomColor() catch |err| {
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@@ -93,51 +92,54 @@ fn gui_frame(ctx: *WindowContext) bool {
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};
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}
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}
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left_panel.deinit();
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// Правая панель - занимает оставшееся пространство
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const back = dvui.box(
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@src(),
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.{ .dir = .horizontal },
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.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
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);
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{
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const back = dvui.box(
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const fill_color = Color.white.opacity(0.5);
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var right_panel = dvui.box(
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@src(),
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.{ .dir = .horizontal },
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.{ .expand = .both, .padding = dvui.Rect.all(12), .background = true },
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);
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defer back.deinit();
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{
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const fill_color = Color.white.opacity(0.5);
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var right_panel = dvui.box(
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@src(),
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.{ .dir = .vertical },
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.{
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.expand = .both,
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.background = true,
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.corner_radius = dvui.Rect.all(10),
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.color_fill = fill_color,
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},
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);
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defer right_panel.deinit();
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const overlay = dvui.overlay(@src(), .{
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.{ .dir = .vertical },
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.{
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.expand = .both,
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});
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defer overlay.deinit();
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.background = true,
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.padding = dvui.Rect.all(5),
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.corner_radius = dvui.Rect.all(24),
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.color_fill = fill_color,
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},
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);
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{
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var textured = dvui_ext.texturedBox(right_panel.data().contentRectScale(), dvui.Rect.all(20));
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{
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const overlay = dvui.overlay(@src(), .{ .expand = .both });
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{
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// Отобразить canvas внутри контейнера
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if (ctx.canvas_texture) |texture| {
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_ = dvui.image(@src(), .{
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.source = .{ .texture = texture },
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}, .{
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.margin = .{ .x = ctx.canvas_pos.x, .y = ctx.canvas_pos.y },
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.min_size_content = .{
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.w = @floatFromInt(ctx.canvas_width),
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.h = @floatFromInt(ctx.canvas_height),
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},
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});
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}
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// Отобразить canvas внутри контейнера
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if (ctx.canvas_texture) |texture| {
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_ = dvui.image(@src(), .{
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.source = .{ .texture = texture },
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}, .{
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.expand = .both,
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.min_size_content = .{
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.w = @floatFromInt(ctx.canvas_width),
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.h = @floatFromInt(ctx.canvas_height),
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},
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});
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dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
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}
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overlay.deinit();
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}
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dvui.label(@src(), "Canvas", .{}, .{ .gravity_x = 0.5, .gravity_y = 0.0 });
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textured.deinit();
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}
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right_panel.deinit();
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}
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back.deinit();
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return true;
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}
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8
src/ui/dvui_ext.zig
Normal file
8
src/ui/dvui_ext.zig
Normal file
@@ -0,0 +1,8 @@
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// Расширения для dvui
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const std = @import("std");
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const dvui = @import("dvui");
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const TexturedBox = @import("./types/TexturedBox.zig");
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pub fn texturedBox(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
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return TexturedBox.init(rs, corner_radius);
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}
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38
src/ui/types/TexturedBox.zig
Normal file
38
src/ui/types/TexturedBox.zig
Normal file
@@ -0,0 +1,38 @@
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// Отрисовка дочернего контента как текстуры с параметрами скругления
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const std = @import("std");
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const dvui = @import("dvui");
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const TexturedBox = @This();
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parent: dvui.Widget,
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rs: dvui.RectScale,
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pic: ?dvui.Picture,
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corner_radius: dvui.Rect,
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pub fn init(rs: dvui.RectScale, corner_radius: dvui.Rect) TexturedBox {
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const parent = dvui.parentGet();
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const pic = dvui.Picture.start(rs.r);
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return .{
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.parent = parent,
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.corner_radius = corner_radius,
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.rs = rs,
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.pic = pic,
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};
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}
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pub fn deinit(self: *TexturedBox) void {
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if (self.pic) |*picture| {
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picture.stop();
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const tex = dvui.textureFromTarget(picture.texture) catch null;
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if (tex) |t| {
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dvui.Texture.destroyLater(t);
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// self.rs.r.y -= 2;
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// self.rs.r.x -= 2;
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// self.rs.r.h += 2;
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// self.rs.r.w += 2;
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dvui.renderTexture(t, self.rs, .{
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.corner_radius = self.corner_radius,
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}) catch {};
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}
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}
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}
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