const std = @import("std"); const dvui = @import("dvui"); const Canvas = @import("Canvas.zig"); const WindowContext = @This(); allocator: std.mem.Allocator, canvas: Canvas, pub fn init(allocator: std.mem.Allocator) WindowContext { return .{ .allocator = allocator, .canvas = Canvas.init(allocator), }; } pub fn deinit(self: *WindowContext) void { self.canvas.deinit(); }