правильное определение видимой области

This commit is contained in:
2025-12-21 19:22:38 +03:00
parent d640269cad
commit 070c8bad2d
4 changed files with 64 additions and 60 deletions

View File

@@ -109,54 +109,24 @@ pub fn updateVisibleImageRect(self: *Canvas, viewport: dvui.Rect, scroll_offset:
fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) ImageRect { fn computeVisibleImageRect(self: Canvas, viewport: dvui.Rect, scroll_offset: dvui.Point) ImageRect {
const image_rect = self.getScaledImageSize(); const image_rect = self.getScaledImageSize();
const img_w_f: f32 = @floatFromInt(image_rect.w); const img_w: u32 = image_rect.w;
const img_h_f: f32 = @floatFromInt(image_rect.h); const img_h: u32 = image_rect.h;
const view_left: f32 = scroll_offset.x; // Видимый размер всегда равен размеру viewport, но не больше холста
const view_top: f32 = scroll_offset.y; const vis_w: u32 = @min(@as(u32, @intFromFloat(viewport.w)), img_w);
const view_right: f32 = scroll_offset.x + viewport.w; const vis_h: u32 = @min(@as(u32, @intFromFloat(viewport.h)), img_h);
const view_bottom: f32 = scroll_offset.y + viewport.h;
const img_left: f32 = @floatFromInt(image_rect.x); // Вычисляем x и y на основе scroll_offset, clamped чтобы не выходить за границы
const img_top: f32 = @floatFromInt(image_rect.y); const raw_x: i64 = @intFromFloat(scroll_offset.x - @as(f32, @floatFromInt(image_rect.x)));
const img_right: f32 = img_left + img_w_f; const raw_y: i64 = @intFromFloat(scroll_offset.y - @as(f32, @floatFromInt(image_rect.y)));
const img_bottom: f32 = img_top + img_h_f;
const inter_left: f32 = @max(view_left, img_left); const vis_x: u32 = @intCast(std.math.clamp(raw_x, 0, @as(i64, img_w) - @as(i64, vis_w)));
const inter_top: f32 = @max(view_top, img_top); const vis_y: u32 = @intCast(std.math.clamp(raw_y, 0, @as(i64, img_h) - @as(i64, vis_h)));
const inter_right: f32 = @min(view_right, img_right);
const inter_bottom: f32 = @min(view_bottom, img_bottom);
if (inter_right <= inter_left or inter_bottom <= inter_top) { return .{
return .{ .x = 0, .y = 0, .w = 0, .h = 0 }; .x = vis_x,
} .y = vis_y,
.w = vis_w,
// Переводим из координат контента в локальные координаты картинки .h = vis_h,
const local_x0: f32 = inter_left - img_left;
const local_y0: f32 = inter_top - img_top;
const local_x1: f32 = inter_right - img_left;
const local_y1: f32 = inter_bottom - img_top;
// Консервативно округляем до пикселей: начало вниз (floor), конец вверх (ceil)
const x0_u32: u32 = floatToClampedU32(@floor(local_x0), image_rect.w);
const y0_u32: u32 = floatToClampedU32(@floor(local_y0), image_rect.h);
const x1_u32: u32 = floatToClampedU32(@ceil(local_x1), image_rect.w);
const y1_u32: u32 = floatToClampedU32(@ceil(local_y1), image_rect.h);
const out: ImageRect = .{
.x = x0_u32,
.y = y0_u32,
.w = if (x1_u32 > x0_u32) x1_u32 - x0_u32 else 0,
.h = if (y1_u32 > y0_u32) y1_u32 - y0_u32 else 0,
}; };
return out;
}
fn floatToClampedU32(value: f32, max_inclusive: u32) u32 {
if (max_inclusive == 0) return 0;
if (value <= 0) return 0;
const max_f: f32 = @floatFromInt(max_inclusive);
if (value >= max_f) return max_inclusive;
return @intFromFloat(value);
} }

View File

@@ -15,7 +15,7 @@ pub fn init(allocator: std.mem.Allocator) !WindowContext {
self.cpu_render = try allocator.create(CpuRenderEngine); self.cpu_render = try allocator.create(CpuRenderEngine);
errdefer allocator.destroy(self.cpu_render); errdefer allocator.destroy(self.cpu_render);
self.cpu_render.* = CpuRenderEngine.init(allocator, .Gradient); self.cpu_render.* = CpuRenderEngine.init(allocator, .Squares);
self.canvas = Canvas.init(allocator, self.cpu_render.renderEngine()); self.canvas = Canvas.init(allocator, self.cpu_render.renderEngine());

View File

@@ -93,7 +93,7 @@ fn gui_frame(ctx: *WindowContext) bool {
std.debug.print("Error filling canvas: {}\n", .{err}); std.debug.print("Error filling canvas: {}\n", .{err});
}; };
ctx.canvas.pos = .{ .x = 400, .y = 400 }; ctx.canvas.pos = .{ .x = 400, .y = 400 };
ctx.canvas.setZoom(dvui.windowNaturalScale()); //ctx.canvas.setZoom(dvui.windowNaturalScale());
} }
if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {} if (dvui.checkbox(@src(), &canvas.native_scaling, "Scaling", .{})) {}
} }

View File

@@ -34,19 +34,7 @@ pub fn exampleReset(self: *CpuRenderEngine) void {
self.gradient_end = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 }; self.gradient_end = Color.PMA{ .r = random.int(u8), .g = random.int(u8), .b = random.int(u8), .a = 255 };
} }
pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture { fn renderGradient(self: CpuRenderEngine, pixels: []Color.PMA, width: u32, height: u32, full_w: u32, full_h: u32, visible_rect: ImageRect) void {
const full_w = canvas_size.w;
const full_h = canvas_size.h;
const width = visible_rect.w;
const height = visible_rect.h;
// Выделить буфер пиксельных данных
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
defer self._allocator.free(pixels);
std.debug.print("w={any}, fw={any};\th={any}, fh={any}\n", .{ width, full_w, height, full_h });
var y: u32 = 0; var y: u32 = 0;
while (y < height) : (y += 1) { while (y < height) : (y += 1) {
var x: u32 = 0; var x: u32 = 0;
@@ -70,6 +58,52 @@ pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: Imag
pixels[y * width + x] = .{ .r = r, .g = g, .b = b, .a = 255 }; pixels[y * width + x] = .{ .r = r, .g = g, .b = b, .a = 255 };
} }
} }
}
fn renderSquares(self: CpuRenderEngine, pixels: []Color.PMA, canvas_size: ImageSize, visible_rect: ImageRect) void {
_ = self;
const squares_num = 5;
const thikness: u32 = @intFromFloat(@as(f32, @floatFromInt(canvas_size.w + canvas_size.h)) / 2 * 0.03);
const squares_sum_height = canvas_size.h - thikness * (squares_num + 1);
const square_height = squares_sum_height / squares_num;
var y: u32 = 0;
while (y < visible_rect.h) {
const canvas_y = y + visible_rect.y;
var start_line_index = canvas_y / square_height;
start_line_index = start_line_index * square_height + thikness * (if (start_line_index > 0) start_line_index - 1 else 0);
const draw_line = canvas_y < start_line_index + thikness and canvas_y >= start_line_index;
if (draw_line) {
var x: u32 = 0;
while (x < visible_rect.w) {
pixels[y * visible_rect.w + x] = .{ .r = 255, .b = 0, .g = 0, .a = 255 };
x += 1;
}
}
y += 1;
}
}
pub fn example(self: CpuRenderEngine, canvas_size: ImageSize, visible_rect: ImageRect) !?dvui.Texture {
const full_w = canvas_size.w;
const full_h = canvas_size.h;
const width = visible_rect.w;
const height = visible_rect.h;
// Выделить буфер пиксельных данных
const pixels = try self._allocator.alloc(Color.PMA, @as(usize, width) * height);
defer self._allocator.free(pixels);
std.debug.print("w={any}, fw={any};\th={any}, fh={any}\n", .{ width, full_w, height, full_h });
switch (self.type) {
.Gradient => self.renderGradient(pixels, width, height, full_w, full_h, visible_rect),
.Squares => self.renderSquares(pixels, canvas_size, visible_rect),
}
return try dvui.textureCreate(pixels, width, height, .nearest); return try dvui.textureCreate(pixels, width, height, .nearest);
} }