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10 Commits

21 changed files with 653 additions and 77 deletions

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@@ -16,7 +16,16 @@
"editor.codeLens": false,
"files.associations": {
"flake.lock": "json",
"ios": "c"
"ios": "c",
"cstdint": "c",
"array": "c",
"string": "c",
"string_view": "c",
"ranges": "c",
"span": "c",
"vector": "c",
"regex": "c",
"__node_handle": "c"
},
}
}

2
wayland/.ignore Normal file
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@@ -0,0 +1,2 @@
**/build/
**/out/

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@@ -4,7 +4,7 @@ project(wayland)
enable_language(ASM_NASM)
set(CMAKE_ASM_NASM_FLAGS "-f elf64")
set(CMAKE_ASM_NASM_FLAGS "-f elf64 -I${CMAKE_CURRENT_BINARY_DIR}")
set(CMAKE_ASM_NASM_FLAGS_DEBUG "-gdwarf")
find_package(PkgConfig REQUIRED)
@@ -39,6 +39,19 @@ add_custom_command(
# Цель для генерации протокола
add_custom_target(generate-xdg-shell DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/xdg-shell-client-protocol.h ${CMAKE_CURRENT_BINARY_DIR}/xdg-shell-client-protocol.c)
# Генерируем offsets.inc
add_executable(generate-offsets ${CMAKE_CURRENT_SOURCE_DIR}/generate-offsets.c)
target_include_directories(generate-offsets PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include)
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/offsets.inc
COMMAND generate-offsets > ${CMAKE_CURRENT_BINARY_DIR}/offsets.inc
DEPENDS generate-offsets
COMMENT "Generating offsets.inc"
)
add_custom_target(generate-offsets-file DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/offsets.inc)
# Создаем исполняемый файл из ассемблерного, C и сгенерированного кода
file(GLOB_RECURSE WAYLAND_SOURCES CONFIGURE_DEPENDS
"${CMAKE_CURRENT_SOURCE_DIR}/src/*.c"
@@ -53,7 +66,7 @@ list(APPEND WAYLAND_SOURCES ${CMAKE_CURRENT_BINARY_DIR}/xdg-shell-client-protoco
add_executable(wayland ${WAYLAND_SOURCES})
# Ensure generated files are produced before building the target
add_dependencies(wayland generate-xdg-shell)
add_dependencies(wayland generate-xdg-shell generate-offsets-file)
# Include headers and binary dir where generated headers are written
target_include_directories(wayland PRIVATE

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@@ -0,0 +1,30 @@
/* generate-offsets.c
* Генерирует offsets.inc с смещениями полей структур
*/
#include <stdio.h>
#include <stddef.h>
#include "window.h"
int main(void) {
printf("; offsets.inc — generated automatically\n");
// window_draw_info offsets
printf("WDI_DATA equ %zu\n", offsetof(struct window_draw_info, data));
printf("WDI_WIDTH equ %zu\n", offsetof(struct window_draw_info, width));
printf("WDI_HEIGHT equ %zu\n", offsetof(struct window_draw_info, height));
printf("WDI_FIGURE equ %zu\n", offsetof(struct window_draw_info, figure));
printf("WDI_FIGURE_MUTEX equ %zu\n", offsetof(struct window_draw_info, figure_mutex));
printf("\n");
// figure_animation_info offsets
printf("FIG_TYPE equ %zu\n", offsetof(struct figure_animation_info, type));
printf("FIG_POSITION equ %zu\n", offsetof(struct figure_animation_info, position));
printf("FIG_VELOCITY equ %zu\n", offsetof(struct figure_animation_info, velocity));
printf("FIG_ANGLE equ %zu\n", offsetof(struct figure_animation_info, angle));
printf("FIG_ANG_VEL equ %zu\n", offsetof(struct figure_animation_info, angular_velocity));
printf("FIG_SPEED equ %zu\n", offsetof(struct figure_animation_info, speed));
printf("FIG_RADIUS equ %zu\n", offsetof(struct figure_animation_info, radius));
return 0;
}

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@@ -0,0 +1,9 @@
#ifndef FIGURE_ANIMATE_H
#define FIGURE_ANIMATE_H
#include "window.h"
/* Провести один шаг анимации на окне */
void figure_animation_step(struct window_draw_info* draw_info);
#endif

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@@ -0,0 +1,9 @@
#ifndef FIGURE_DRAW_H
#define FIGURE_DRAW_H
#include "window.h"
/* Нарисовать фигуру на холсте */
void figure_draw(struct window_draw_info* draw_info, float border_thikness, uint32_t border_color, uint32_t fill_color);
#endif

37
wayland/include/figure.h Normal file
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@@ -0,0 +1,37 @@
#ifndef FIGURE_H
#define FIGURE_H
#include "geomerty.h"
enum figure_type
{
FIGURE_CIRCLE = 0,
FIGURE_TRIANGLE = 1,
FIGURE_SQUARE = 2
};
struct figure_animation_info {
enum figure_type type;
struct vec2 position;
/* Direction vector; its components are not in pixels. Anim code converts
* them to pixel-space and normalizes them so that `speed` is applied as
* pixels/sec uniformly in both axes (aspect ratio is accounted for). */
struct vec2 velocity;
float angle;
float angular_velocity;
/* Speed in pixels per second. This value is applied uniformly to both
* axes (X and Y); the animation code converts this pixel speed to
* normalized increments for position updates taking window aspect ratio
* into account. */
float speed;
/* Radius of the figure in pixels (float)
* This field is used by animation code to check collisions
* with the left/right/top/bottom borders. The animation code
* will convert this pixel radius to normalized coordinates for
* collision checks against normalized positions. */
float radius;
};
#endif

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@@ -0,0 +1,9 @@
#ifndef GEOMETRY_H
#define GEOMETRY_H
struct vec2 {
float x;
float y;
};
#endif

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@@ -0,0 +1,10 @@
#ifndef INPUT_HANDLE_H
#define INPUT_HANDLE_H
#include <xkbcommon/xkbcommon.h>
#include "window.h"
#include "input.h"
void keyboard_key_handle(xkb_keycode_t kc, xkb_keysym_t ks, enum keyboard_key_state state, struct wayland_window* window);
#endif

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@@ -8,7 +8,19 @@ void input_register_seat(struct wl_seat *seat);
/* Очистка input (разрушить keyboard и xkb state) */
void input_cleanup(void);
/* Возвращает wl_surface, имеющую фокус клавиатуры или NULL */
struct wl_surface *input_get_keyboard_focus(void);
enum keyboard_key_state {
/**
* key is not pressed
*/
KEYBOARD_KEY_STATE_RELEASED = 0,
/**
* key is pressed
*/
KEYBOARD_KEY_STATE_PRESSED = 1,
/**
* key was repeated
*/
KEYBOARD_KEY_STATE_REPEATED = 2,
};
#endif

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@@ -15,4 +15,7 @@ void wait_for_windows(void);
/* Остановить оконные потоки, очистить input и закрыть соединение Wayland */
void destroy_wayland(void);
/* Поиск окна по wl_surface */
struct wayland_window* get_window_by_surface(struct wl_surface* surf);
#endif

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@@ -1,7 +1,17 @@
#ifndef WAYLAND_WINDOW_H
#define WAYLAND_WINDOW_H
#include <pthread.h>
#include <wayland-client.h>
#include "figure.h"
struct window_draw_info {
uint8_t *data;
int32_t width;
int32_t height;
struct figure_animation_info figure;
pthread_mutex_t figure_mutex;
};
/* Данные одного Wayland-окна (одна поверхность) */
struct wayland_window {
@@ -12,13 +22,11 @@ struct wayland_window {
struct xdg_surface *xdg_surface;
struct xdg_toplevel *xdg_toplevel;
struct wl_event_queue *queue; /* очередь событий для окна */
uint8_t *data;
int32_t width;
int32_t height;
struct window_draw_info draw_info;
int need_close;
uint8_t color;
};
/* Инициализация окна; структура предоставляется вызывающим */
int window_init(struct wl_display *display, struct wl_event_queue *queue, struct wayland_window *win);

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@@ -14,8 +14,6 @@ main:
; Launch the first window thread (duplicate calls for more windows)
call run_window
call run_window
call run_window
call wait_for_windows

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@@ -0,0 +1,203 @@
; Подключаем автоматически сгенерированные offsets из C структур
%include "offsets.inc"
section .text
; void animation_step(struct window_draw_info* draw_info);
; Параметры:
; rdi - указатель на struct window_draw_info
global figure_animation_step
figure_animation_step:
; Создаём локальную область на стеке и будем туда копировать поля структуры
enter 0, 0
; rdi - pointer to struct window_draw_info
; figure is embedded at offset WDI_FIGURE
mov rax, rdi
add rax, WDI_FIGURE
; --- compute movement increments so that `speed` means pixels/second
; Convert velocity to pixel-space (vx = vel.x * width, vy = vel.y * height),
; normalize that vector and apply `speed*dt` so movement in pixel units equals speed.
; using SSE for float math
movss xmm0, dword [rax + FIG_SPEED] ; xmm0 = speed (pixels/sec)
movss xmm9, [rel DT] ; xmm9 = dt
mulss xmm0, xmm9 ; xmm0 = speed * dt (pixels)
; load width/height
mov ebx, dword [rdi + WDI_WIDTH]
cvtsi2ss xmm10, ebx ; xmm10 = width
mov ebx, dword [rdi + WDI_HEIGHT]
cvtsi2ss xmm11, ebx ; xmm11 = height
; vx_pixels = vel.x * width
movss xmm1, dword [rax + FIG_VELOCITY] ; vel.x
mulss xmm1, xmm10 ; xmm1 = vx_pixels
; vy_pixels = vel.y * height
movss xmm2, dword [rax + FIG_VELOCITY + 4]
mulss xmm2, xmm11 ; xmm2 = vy_pixels
; length = sqrt(vx^2 + vy^2)
movss xmm3, xmm1
mulss xmm3, xmm1 ; xmm3 = vx^2
movss xmm4, xmm2
mulss xmm4, xmm4 ; xmm4 = vy^2
addss xmm3, xmm4 ; xmm3 = vx^2 + vy^2
sqrtss xmm3, xmm3 ; xmm3 = length (pixels)
; if length == 0 -> skip movement
ucomiss xmm3, [rel ZERO_CONST]
je .skip_move
; scalar = (speed * dt) / length
movss xmm4, xmm0 ; xmm4 = speed*dt
divss xmm4, xmm3 ; xmm4 = scalar
; dx = vel.x * scalar
movss xmm1, dword [rax + FIG_VELOCITY]
mulss xmm1, xmm4
movss xmm2, dword [rax + FIG_POSITION] ; position.x
addss xmm2, xmm1
movss dword [rax + FIG_POSITION], xmm2
; dy = vel.y * scalar
movss xmm1, dword [rax + FIG_VELOCITY + 4]
mulss xmm1, xmm4
movss xmm2, dword [rax + FIG_POSITION + 4]
addss xmm2, xmm1
movss dword [rax + FIG_POSITION + 4], xmm2
.skip_move:
; rotate: angle += angular_velocity * dt
movss xmm3, dword [rax + FIG_ANG_VEL]
mulss xmm3, [rel DT]
movss xmm4, dword [rax + FIG_ANGLE]
addss xmm4, xmm3
movss dword [rax + FIG_ANGLE], xmm4
; If circle -> call collision check helper
mov ecx, dword [rax + FIG_TYPE]
cmp ecx, 0
jne .no_collision_check
; pass pointer to window_draw_info (original rdi) in rdi
; rdi already has draw_info pointer
call figure_check_collision_circle
.no_collision_check:
leave
ret
; helper: check collision for circle and reflect velocity & angular velocity
; rdi - pointer to struct window_draw_info
global figure_check_collision_circle
figure_check_collision_circle:
push rbx
; rdi -> window_draw_info
; rax -> figure_animation_info
mov rax, rdi
add rax, WDI_FIGURE
movss xmm0, dword [rax + FIG_POSITION] ; pos.x
movss xmm1, dword [rax + FIG_POSITION + 4] ; pos.y
movss xmm2, dword [rax + FIG_VELOCITY] ; vel.x
movss xmm3, dword [rax + FIG_VELOCITY + 4] ; vel.y
movss xmm4, dword [rax + FIG_ANG_VEL] ; angvel
; radius is stored in figure as pixel count (float)
; we keep positions normalized (0..1) so convert radius to normalized
; coordinates for x and y: r_x = radius / width, r_y = radius / height
movss xmm5, dword [rax + FIG_RADIUS] ; xmm5 = radius_pixels
; load width/height from window_draw_info
mov ebx, dword [rdi + WDI_WIDTH]
cvtsi2ss xmm10, ebx ; xmm10 = width
mov ebx, dword [rdi + WDI_HEIGHT]
cvtsi2ss xmm11, ebx ; xmm11 = height
; compute r_x = radius / width
movss xmm12, xmm5
divss xmm12, xmm10 ; xmm12 = r_x
; compute r_y = radius / height
movss xmm13, xmm5
divss xmm13, xmm11 ; xmm13 = r_y
; left edge: pos.x < r_x ?
ucomiss xmm0, xmm12
jae .check_right
; pos.x = radius
movss dword [rax + FIG_POSITION], xmm12
; vel.x = -vel.x
movss xmm6, xmm2
mulss xmm6, [rel NEG_ONE]
movss dword [rax + FIG_VELOCITY], xmm6
; invert angular velocity
movss xmm7, xmm4
mulss xmm7, [rel NEG_ONE]
movss dword [rax + FIG_ANG_VEL], xmm7
jmp .done_x
.check_right:
; pos.x + radius > 1 ?
movss xmm8, [rel ONE_CONST]
addss xmm8, xmm12 ; xmm8 = 1 + r_x
; Actually want pos.x + radius > 1 <=> pos.x > 1 - radius
; compute bound = 1 - r_x
movss xmm9, [rel ONE_CONST]
subss xmm9, xmm12
ucomiss xmm0, xmm9
jbe .done_x
; pos.x = 1 - radius
movss dword [rax + FIG_POSITION], xmm9
; vel.x = -vel.x
movss xmm6, xmm2
mulss xmm6, [rel NEG_ONE]
movss dword [rax + FIG_VELOCITY], xmm6
; invert angular velocity
movss xmm7, xmm4
mulss xmm7, [rel NEG_ONE]
movss dword [rax + FIG_ANG_VEL], xmm7
.done_x:
; check bottom / top boundaries for y
; bottom: pos.y < r_y
ucomiss xmm1, xmm13
jae .check_top2
movss dword [rax + FIG_POSITION + 4], xmm13
movss xmm6, xmm3
mulss xmm6, [rel NEG_ONE]
movss dword [rax + FIG_VELOCITY + 4], xmm6
; invert angular
movss xmm7, xmm4
mulss xmm7, [rel NEG_ONE]
movss dword [rax + FIG_ANG_VEL], xmm7
jmp .done_y
.check_top2:
; top: pos.y > 1 - r_y
movss xmm9, [rel ONE_CONST]
subss xmm9, xmm13
ucomiss xmm1, xmm9
jbe .done_y
movss dword [rax + FIG_POSITION + 4], xmm9
movss xmm6, xmm3
mulss xmm6, [rel NEG_ONE]
movss dword [rax + FIG_VELOCITY + 4], xmm6
movss xmm7, xmm4
mulss xmm7, [rel NEG_ONE]
movss dword [rax + FIG_ANG_VEL], xmm7
.done_y:
pop rbx
ret
section .rodata
DT: dd 0.1
NEG_ONE: dd -1.0
ONE_CONST: dd 1.0
ZERO_CONST: dd 0.0

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110
wayland/src/figure-draw.c Normal file
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@@ -0,0 +1,110 @@
#include <math.h>
#include <stdint.h>
#include <stdlib.h>
#include "figure-draw.h"
/* C implementation of the drawing routine. The .asm file simply forwards to this
* function so we keep the symbol present in an assembly file. */
void figure_draw(struct window_draw_info* draw_info, float border_thickness, uint32_t border_color, uint32_t fill_color)
{
if (!draw_info || !draw_info->data)
return;
int w = draw_info->width;
int h = draw_info->height;
uint32_t *pixels = (uint32_t *)draw_info->data;
struct figure_animation_info fig = draw_info->figure;
/* center in pixels */
float cx = fig.position.x * (float)w;
float cy = fig.position.y * (float)h;
/* `fig.radius` is in pixels now; use it directly. */
float r = fig.radius;
float r2 = r * r;
float border = border_thickness;
if (border < 0.0f) border = 0.0f;
/* bounding box */
int minx = (int)floorf(cx - r);
int maxx = (int)ceilf(cx + r);
int miny = (int)floorf(cy - r);
int maxy = (int)ceilf(cy + r);
/* make sure we don't go out of bounds */
if (miny < 0) miny = 0;
if (minx < 0) minx = 0;
if (maxy >= h) maxy = h - 1;
if (maxx >= w) maxx = w - 1;
/* We'll compute pixel centers at (x + 0.5f, y + 0.5f) */
for (int y = miny; y <= maxy; ++y)
{
float py = (float)y + 0.5f;
for (int x = minx; x <= maxx; ++x)
{
float px = (float)x + 0.5f;
int draw = 0;
int border_pixel = 0;
switch (fig.type)
{
case FIGURE_CIRCLE:
{
float dx = px - cx;
float dy = py - cy;
float d2 = dx*dx + dy*dy;
if (d2 <= r2)
{
draw = 1;
if (d2 >= (r - border)*(r - border))
border_pixel = 1;
}
break;
}
case FIGURE_SQUARE:
{
float dx = fabsf(px - cx);
float dy = fabsf(py - cy);
if (dx <= r && dy <= r)
{
draw = 1;
if (fmaxf(dx, dy) >= r - border)
border_pixel = 1;
}
break;
}
case FIGURE_TRIANGLE:
{
/* Equilateral triangle centered at cx,cy. Apex up. *
* Vertices: A=(cx, cy - r), B=(cx + r*0.866, cy + r*0.5), C=(cx - r*0.866, cy + r*0.5) */
float v1x = r * 0.8660254037844386f;
float v1y = r * 0.5f;
float ax = cx; float ay = cy - r;
float bx = cx + v1x; float by = cy + v1y;
float cx2 = cx - v1x; float cy2 = by;
/* barycentric tests: point inside triangle if all cross products have same sign */
float s1 = (px - bx)*(ay - by) - (ax - bx)*(py - by);
float s2 = (px - cx2)*(by - cy2) - (bx - cx2)*(py - cy2);
float s3 = (px - ax)*(cy2 - ay) - (cx2 - ax)*(py - ay);
int neg = (s1 < 0) + (s2 < 0) + (s3 < 0);
int pos = (s1 > 0) + (s2 > 0) + (s3 > 0);
if (neg == 0 || pos == 0)
{
draw = 1;
}
break;
}
default:
break;
}
if (draw)
{
uint32_t col = border_pixel ? border_color : fill_color;
pixels[y * w + x] = col;
}
}
}
}
/* C symbol exported to be called by minimal assembly wrapper */

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@@ -0,0 +1,38 @@
#include "input-handle.h"
#include "wayland-runtime.h"
void keyboard_key_handle(xkb_keycode_t kc, xkb_keysym_t ks, enum keyboard_key_state state, struct wayland_window *window)
{
if (ks != XKB_KEY_NoSymbol)
{
char buf[64];
int n = xkb_keysym_to_utf8(ks, buf, sizeof(buf));
if (n > 0)
printf("keyboard: symbol '%s' (keysym 0x%x) on surface:%p\n", buf, ks, window);
else
printf("keyboard: keysym 0x%x (no UTF-8 representation)\n", ks);
if(state == KEYBOARD_KEY_STATE_PRESSED)
{
switch (ks)
{
case XKB_KEY_Return:
run_window();
break;
case '1':
window->draw_info.figure.type = FIGURE_CIRCLE;
break;
case '2':
window->draw_info.figure.type = FIGURE_TRIANGLE;
break;
case '3':
window->draw_info.figure.type = FIGURE_SQUARE;
break;
default:
break;
}
}
}
}

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@@ -1,4 +1,3 @@
#include "input.h"
#include <stdio.h>
#include <xkbcommon/xkbcommon.h>
#include <wayland-client.h>
@@ -7,12 +6,17 @@
#include <fcntl.h>
#include <string.h>
#include "input.h"
#include "input-handle.h"
#include "wayland-runtime.h"
#include "window.h"
static struct wl_seat *seat = NULL;
static struct wl_keyboard *keyboard = NULL;
static struct xkb_context *xkb_ctx = NULL;
static struct xkb_keymap *xkb_keymap = NULL;
static struct xkb_state *xkb_state = NULL;
static struct wl_surface *keyboard_focus = NULL;
static struct wayland_window* focused_window = NULL;
/* Обработчики клавиатуры */
static void keyboard_keymap(void *data, struct wl_keyboard *keyboard, uint32_t format, int fd, uint32_t size)
@@ -68,40 +72,29 @@ static void keyboard_enter(void *data, struct wl_keyboard *keyboard, uint32_t se
{
printf("keyboard: enter serial=%u surface=%p\n", serial, surface);
/* Сохраняем поверхность, которая получила фокус клавиатуры */
keyboard_focus = surface;
focused_window = get_window_by_surface(surface);
}
static void keyboard_leave(void *data, struct wl_keyboard *keyboard, uint32_t serial, struct wl_surface *surface)
{
printf("keyboard: leave serial=%u surface=%p\n", serial, surface);
/* Если уходим с фокусной поверхности — сбросить фокус */
if (keyboard_focus == surface)
keyboard_focus = NULL;
if (focused_window && focused_window->wl_surface == surface)
focused_window = NULL;
}
static void keyboard_key(void *data, struct wl_keyboard *keyboard, uint32_t serial, uint32_t time, uint32_t key, uint32_t state)
{
const char *s = (state == WL_KEYBOARD_KEY_STATE_PRESSED) ? "PRESSED"
: (state == WL_KEYBOARD_KEY_STATE_RELEASED) ? "RELEASED"
: (state == WL_KEYBOARD_KEY_STATE_REPEATED) ? "REPEATED"
: "Unknown";
/* Отладочный вывод удалён */
enum keyboard_key_state key_state = (state == WL_KEYBOARD_KEY_STATE_PRESSED) ? KEYBOARD_KEY_STATE_PRESSED
: (state == WL_KEYBOARD_KEY_STATE_REPEATED) ? KEYBOARD_KEY_STATE_REPEATED
: KEYBOARD_KEY_STATE_RELEASED;
if (xkb_state && keyboard_focus)
if (xkb_state && focused_window)
{
xkb_keycode_t kc = (xkb_keycode_t)key + 8;
xkb_keysym_t ks = xkb_state_key_get_one_sym(xkb_state, kc);
if (ks != XKB_KEY_NoSymbol)
{
char buf[64];
int n = xkb_keysym_to_utf8(ks, buf, sizeof(buf));
if (ks == XKB_KEY_Return)
sprintf(buf, "Return");
if (n > 0)
printf("keyboard: symbol '%s' (keysym 0x%x) on surface:%p\n", buf, ks, keyboard_focus);
else
printf("keyboard: keysym 0x%x (no UTF-8 representation)\n", ks);
}
keyboard_key_handle(kc, ks, key_state, focused_window);
}
}
@@ -207,10 +200,5 @@ void input_cleanup(void)
xkb_context_unref(xkb_ctx);
xkb_ctx = NULL;
}
keyboard_focus = NULL;
}
struct wl_surface *input_get_keyboard_focus(void)
{
return keyboard_focus;
focused_window = NULL;
}

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@@ -218,3 +218,4 @@ struct xdg_wm_base *registry_get_xdg_wm_base(void)
{
return global_wm_base;
}

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@@ -5,17 +5,20 @@
#include <stdio.h>
#include <string.h>
#include <wayland-client.h>
#include <unistd.h>
#include "input.h"
#include "registry.h"
#include "wayland_runtime.h"
#include "wayland-runtime.h"
#include "window.h"
#include "figure-animate.h"
#define MAX_WINDOW_THREADS 128
struct window_thread_slot
{
pthread_t thread;
pthread_t aux_thread;
int active;
struct wl_event_queue *queue;
struct wayland_window window;
@@ -38,6 +41,22 @@ static void signal_thread_exit(struct window_thread_slot *slot)
pthread_mutex_unlock(&g_thread_lock);
}
static void *window_aux_loop(void *arg)
{
struct window_thread_slot *slot = arg;
struct window_draw_info *draw_info = &slot->window.draw_info;
while (!atomic_load(&g_shutdown) && !window_should_close(&slot->window))
{
/* На время обновления позиции фигуры локаем мутекс */
pthread_mutex_lock(&draw_info->figure_mutex);
figure_animation_step(draw_info);
pthread_mutex_unlock(&draw_info->figure_mutex);
usleep(30 * 1000);
}
return NULL;
}
static void *window_thread_main(void *arg)
{
struct window_thread_slot *slot = arg;
@@ -50,16 +69,20 @@ static void *window_thread_main(void *arg)
return NULL;
}
if (window_init(g_display, slot->queue, &slot->window) < 0)
{
input_cleanup();
wl_event_queue_destroy(slot->queue);
slot->queue = NULL;
signal_thread_exit(slot);
return NULL;
}
/* Запуск вспомогательного потока, который пока просто крутится с паузой 100 ms.
* Поток завершится, как только окно будет помечено как закрыто. */
int aux_res = pthread_create(&slot->aux_thread, NULL, window_aux_loop, slot);
if (aux_res == 0)
pthread_detach(slot->aux_thread);
while (!atomic_load(&g_shutdown) && !window_should_close(&slot->window))
{
int dispatch = wl_display_dispatch_queue(g_display, slot->queue);
@@ -73,7 +96,6 @@ static void *window_thread_main(void *arg)
}
printf("Window #%d closed\n", slot->window.id);
input_cleanup();
window_destroy(&slot->window);
if (slot->queue)
@@ -177,3 +199,11 @@ void destroy_wayland(void)
g_initialized = 0;
atomic_store(&g_shutdown, 0);
}
struct wayland_window *get_window_by_surface(struct wl_surface *surf)
{
for (int i = 0; i < MAX_WINDOW_THREADS; i++)
if (g_slots[i].window.wl_surface == surf)
return &g_slots[i].window;
return NULL;
}

View File

@@ -1,5 +1,6 @@
#include "window.h"
#include "registry.h"
#include "figure-draw.h"
#include "xdg-shell-client-protocol.h"
#include <wayland-client.h>
#include <stddef.h>
@@ -44,8 +45,9 @@ static void destroy_frame_callback(struct wayland_window *win)
static void resize_canvas(struct wayland_window *win)
{
size_t stride = win->width * 4;
size_t size = stride * win->height;
struct window_draw_info *draw_info = &win->draw_info;
size_t stride = draw_info->width * 4;
size_t size = stride * draw_info->height;
int32_t fd = alloc_shm(size);
if (fd == -1)
return;
@@ -64,42 +66,77 @@ static void resize_canvas(struct wayland_window *win)
}
struct wl_shm *shm = registry_get_shm();
struct wl_shm_pool *pool = wl_shm_create_pool(shm, fd, size);
win->buffer = wl_shm_pool_create_buffer(pool, 0, win->width, win->height, stride, WL_SHM_FORMAT_ARGB8888);
win->buffer = wl_shm_pool_create_buffer(pool, 0, draw_info->width, draw_info->height, stride, WL_SHM_FORMAT_ARGB8888);
wl_shm_pool_destroy(pool);
close(fd);
win->data = map;
draw_info->data = map;
}
static void resize_new(struct wayland_window *win, int32_t w, int32_t h)
{
if (!w || !h)
return;
if (win->width != w || win->height != h)
struct window_draw_info *draw_info = &win->draw_info;
if (draw_info->width != w || draw_info->height != h)
{
if (win->data)
if (draw_info->data)
{
munmap(win->data, win->width * win->height * 4);
win->data = NULL;
munmap(draw_info->data, draw_info->width * draw_info->height * 4);
draw_info->data = NULL;
}
win->width = w;
win->height = h;
draw_info->width = w;
draw_info->height = h;
resize_canvas(win);
}
}
static void draw(struct wayland_window *win)
{
size_t stride = win->width * 4;
size_t size = stride * win->height;
struct window_draw_info *draw_info = &win->draw_info;
if (!win->data || !win->buffer)
size_t stride = draw_info->width * 4;
size_t size = stride * draw_info->height;
if (!draw_info->data || !win->buffer)
return;
memset(win->data, win->color++, size);
// Залочиться, чтобы операции обновления позиции фигуры происходили атомарно
pthread_mutex_lock(&draw_info->figure_mutex);
struct figure_animation_info figure = draw_info->figure;
pthread_mutex_unlock(&draw_info->figure_mutex);
uint32_t color;
switch (figure.type)
{
case FIGURE_CIRCLE:
color = 0xFFFFFFFF;
break;
case FIGURE_TRIANGLE:
color = 0xFFFF0000;
break;
case FIGURE_SQUARE:
color = 0xFF00FF00;
break;
default:
break;
}
uint8_t *bytes = (uint8_t *)draw_info->data;
for (int32_t y = 0; y < (int32_t)draw_info->height; ++y)
{
uint32_t *row = (uint32_t *)(bytes + y * stride);
for (int32_t x = 0; x < (int32_t)draw_info->width; ++x)
row[x] = 0xFF000000; /* background black */
}
/* Draw figure into buffer. border thickness in pixels = 3.0f */
figure_draw(&win->draw_info, 3.0f, 0xFFFFFFFF, color);
wl_surface_attach(win->wl_surface, win->buffer, 0, 0);
wl_surface_damage_buffer(win->wl_surface, 0, 0, win->width, win->height);
wl_surface_damage_buffer(win->wl_surface, 0, 0, draw_info->width, draw_info->height);
wl_surface_commit(win->wl_surface);
}
@@ -107,7 +144,7 @@ static void xdg_surface_conf(void *data, struct xdg_surface *xdg_surface_local,
{
xdg_surface_ack_configure(xdg_surface_local, serial);
struct wayland_window *win = data;
if (!win->data)
if (!win->draw_info.data)
resize_canvas(win);
draw(win);
@@ -129,12 +166,17 @@ static void xdg_toplevel_cls(void *data, struct xdg_toplevel *xdg_top)
static void xdg_toplevel_bounds(void *data, struct xdg_toplevel *xdg_top, int32_t w, int32_t h)
{
(void)data; (void)xdg_top; (void)w; (void)h;
(void)data;
(void)xdg_top;
(void)w;
(void)h;
}
static void xdg_toplevel_wm_caps(void *data, struct xdg_toplevel *xdg_top, struct wl_array *caps)
{
(void)data; (void)xdg_top; (void)caps;
(void)data;
(void)xdg_top;
(void)caps;
}
static struct wl_callback_listener callback_listener;
@@ -157,19 +199,15 @@ static void frame_new(void *data, struct wl_callback *cb, uint32_t _)
draw(win);
}
static struct wl_callback_listener callback_listener = {
.done = frame_new
};
.done = frame_new};
static struct xdg_surface_listener surface_listener = {
.configure = xdg_surface_conf
};
.configure = xdg_surface_conf};
static struct xdg_toplevel_listener top_listener = {
.configure = xdg_toplevel_conf,
.close = xdg_toplevel_cls,
.configure_bounds = xdg_toplevel_bounds,
.wm_capabilities = xdg_toplevel_wm_caps
};
.wm_capabilities = xdg_toplevel_wm_caps};
int window_init(struct wl_display *display, struct wl_event_queue *queue, struct wayland_window *win)
{
@@ -197,24 +235,41 @@ int window_init(struct wl_display *display, struct wl_event_queue *queue, struct
if (win->xdg_toplevel && queue)
wl_proxy_set_queue((struct wl_proxy *)win->xdg_toplevel, queue);
xdg_toplevel_add_listener(win->xdg_toplevel, &top_listener, win);
wl_surface_commit(win->wl_surface);
/* wm_base — глобальный объект, listener в registry */
struct window_draw_info *draw_info = &win->draw_info;
/* Инициализация состояния */
win->id = id++;
win->width = 400;
win->height = 250;
win->data = NULL;
draw_info->width = 400;
draw_info->height = 250;
draw_info->data = NULL;
/* Default animation state */
draw_info->figure.type = FIGURE_CIRCLE;
draw_info->figure.position.x = 0.5f;
draw_info->figure.position.y = 0.5f;
draw_info->figure.velocity.x = 0.6f;
draw_info->figure.velocity.y = 0.3f;
draw_info->figure.angle = 0.0f;
draw_info->figure.angular_velocity = 1.0f; /* radians per second */
draw_info->figure.speed = 100.0f; /* pixels per second */
draw_info->figure.radius = 20.0f; /* radius in pixels */
win->buffer = NULL;
win->frame_callback = NULL;
win->need_close = 0;
win->color = 0;
/* Мьютекс нужен для атомарного обращения к структуре фигуры */
if (pthread_mutex_init(&win->draw_info.figure_mutex, NULL) != 0)
{
/* if mutex init failed — cleanup and return error */
window_destroy(win);
return -1;
}
xdg_toplevel_set_app_id(win->xdg_toplevel, "my-wayland-window");
xdg_toplevel_set_app_id(win->xdg_toplevel, "my-wayland-window");
xdg_toplevel_set_title(win->xdg_toplevel, "Custom Title");
return 0;
@@ -236,6 +291,8 @@ void window_destroy(struct wayland_window *win)
xdg_surface_destroy(win->xdg_surface);
if (win->wl_surface)
wl_surface_destroy(win->wl_surface);
if (win->data)
munmap(win->data, win->width * win->height * 4);
if (win->draw_info.data)
munmap(win->draw_info.data, win->draw_info.width * win->draw_info.height * 4);
/* destroy mutex if initialized */
pthread_mutex_destroy(&win->draw_info.figure_mutex);
}