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This commit is contained in:
2025-11-17 23:02:16 +03:00
parent f48bc757ea
commit 7de923d0b6
3 changed files with 227 additions and 104 deletions

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@@ -1,116 +1,239 @@
#include <math.h> #include <math.h>
#include <stdint.h> #include <stdint.h>
#include <stdlib.h> #include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "figure-draw.h" #include "figure-draw.h"
/* C implementation of the drawing routine. The .asm file simply forwards to this #ifndef M_PI
* function so we keep the symbol present in an assembly file. */ #define M_PI 3.14159265358979323846
void figure_draw(struct window_draw_info* draw_info, float border_thickness, uint32_t border_color, uint32_t fill_color) #endif
/* Вспомогательная функция для установки пикселя */
static inline void set_pixel(uint8_t *data, int32_t width, int32_t height, int x, int y, uint32_t color)
{ {
if (!draw_info || !draw_info->data) if (x < 0 || x >= width || y < 0 || y >= height)
return; return;
int w = draw_info->width;
int h = draw_info->height;
uint32_t *pixels = (uint32_t *)draw_info->data;
struct figure_animation_info fig = draw_info->figure;
/* Calculate aspect ratio: width is proportional, height is always 1.0 */
float aspect_ratio = (float)w / (float)h;
/* center in pixels: uint32_t *pixel = (uint32_t *)(data + (y * width + x) * 4);
* x coordinates are in range [0, aspect_ratio] *pixel = color;
* y coordinates are in range [0, 1.0] }
*/
float cx = fig.position.x * (float)h; /* scale x by height to maintain aspect */
float cy = fig.position.y * (float)h; /* scale y by height */
/* `fig.radius` is in pixels now; use it directly. */
float r = fig.radius;
float r2 = r * r;
float border = border_thickness;
if (border < 0.0f) border = 0.0f;
/* bounding box */ /* Проверка, находится ли точка внутри треугольника (барицентрические координаты) */
int minx = (int)floorf(cx - r); static int point_in_triangle(float px, float py, float x1, float y1, float x2, float y2, float x3, float y3)
int maxx = (int)ceilf(cx + r); {
int miny = (int)floorf(cy - r); float d1 = (px - x2) * (y1 - y2) - (x1 - x2) * (py - y2);
int maxy = (int)ceilf(cy + r); float d2 = (px - x3) * (y2 - y3) - (x2 - x3) * (py - y3);
/* make sure we don't go out of bounds */ float d3 = (px - x1) * (y3 - y1) - (x3 - x1) * (py - y1);
if (miny < 0) miny = 0;
if (minx < 0) minx = 0; int has_neg = (d1 < 0) || (d2 < 0) || (d3 < 0);
if (maxy >= h) maxy = h - 1; int has_pos = (d1 > 0) || (d2 > 0) || (d3 > 0);
if (maxx >= w) maxx = w - 1;
return !(has_neg && has_pos);
}
/* We'll compute pixel centers at (x + 0.5f, y + 0.5f) */ /* Расстояние от точки до отрезка */
for (int y = miny; y <= maxy; ++y) static float point_to_segment_distance(float px, float py, float x1, float y1, float x2, float y2)
{ {
float py = (float)y + 0.5f; float dx = x2 - x1;
for (int x = minx; x <= maxx; ++x) float dy = y2 - y1;
{ float len_sq = dx * dx + dy * dy;
float px = (float)x + 0.5f;
int draw = 0; if (len_sq < 0.0001f) {
int border_pixel = 0; dx = px - x1;
switch (fig.type) dy = py - y1;
{ return sqrtf(dx * dx + dy * dy);
case FIGURE_CIRCLE: }
{
float dx = px - cx; float t = ((px - x1) * dx + (py - y1) * dy) / len_sq;
float dy = py - cy; t = fmaxf(0.0f, fminf(1.0f, t));
float d2 = dx*dx + dy*dy;
if (d2 <= r2) float proj_x = x1 + t * dx;
{ float proj_y = y1 + t * dy;
draw = 1;
if (d2 >= (r - border)*(r - border)) dx = px - proj_x;
border_pixel = 1; dy = py - proj_y;
}
break; return sqrtf(dx * dx + dy * dy);
} }
case FIGURE_SQUARE:
{
float dx = fabsf(px - cx);
float dy = fabsf(py - cy);
if (dx <= r && dy <= r)
{
draw = 1;
if (fmaxf(dx, dy) >= r - border)
border_pixel = 1;
}
break;
}
case FIGURE_TRIANGLE:
{
/* Equilateral triangle centered at cx,cy. Apex up. *
* Vertices: A=(cx, cy - r), B=(cx + r*0.866, cy + r*0.5), C=(cx - r*0.866, cy + r*0.5) */
float v1x = r * 0.8660254037844386f;
float v1y = r * 0.5f;
float ax = cx; float ay = cy - r;
float bx = cx + v1x; float by = cy + v1y;
float cx2 = cx - v1x; float cy2 = by;
/* barycentric tests: point inside triangle if all cross products have same sign */ /* Рисование круга */
float s1 = (px - bx)*(ay - by) - (ax - bx)*(py - by); static void draw_circle(struct window_draw_info* draw_info, float cx, float cy, float radius,
float s2 = (px - cx2)*(by - cy2) - (bx - cx2)*(py - cy2); float border_thickness, uint32_t border_color, uint32_t fill_color)
float s3 = (px - ax)*(cy2 - ay) - (cx2 - ax)*(py - ay); {
int neg = (s1 < 0) + (s2 < 0) + (s3 < 0); int x_min = (int)fmaxf(0, cx - radius - border_thickness);
int pos = (s1 > 0) + (s2 > 0) + (s3 > 0); int x_max = (int)fminf(draw_info->width - 1, cx + radius + border_thickness);
if (neg == 0 || pos == 0) int y_min = (int)fmaxf(0, cy - radius - border_thickness);
{ int y_max = (int)fminf(draw_info->height - 1, cy + radius + border_thickness);
draw = 1;
} for (int y = y_min; y <= y_max; y++) {
break; for (int x = x_min; x <= x_max; x++) {
} float dx = x - cx;
default: float dy = y - cy;
break; float dist = sqrtf(dx * dx + dy * dy);
}
if (dist <= radius) {
if (draw) set_pixel(draw_info->data, draw_info->width, draw_info->height, x, y, fill_color);
{ } else if (dist <= radius + border_thickness) {
uint32_t col = border_pixel ? border_color : fill_color; set_pixel(draw_info->data, draw_info->width, draw_info->height, x, y, border_color);
pixels[y * w + x] = col;
} }
} }
} }
} }
/* C symbol exported to be called by minimal assembly wrapper */ /* Рисование треугольника */
static void draw_triangle(struct window_draw_info* draw_info, float cx, float cy, float radius, float angle,
float border_thickness, uint32_t border_color, uint32_t fill_color)
{
/* Вычисляем координаты вершин равностороннего треугольника */
/* Угол 0 означает, что одна вершина справа от центра */
float vertices[3][2];
for (int i = 0; i < 3; i++) {
float vertex_angle = angle + i * (2.0f * M_PI / 3.0f);
vertices[i][0] = cx + radius * cosf(vertex_angle);
vertices[i][1] = cy - radius * sinf(vertex_angle); /* Инвертируем Y для экранных координат */
}
/* Находим ограничивающий прямоугольник */
float min_x = fminf(vertices[0][0], fminf(vertices[1][0], vertices[2][0])) - border_thickness;
float max_x = fmaxf(vertices[0][0], fmaxf(vertices[1][0], vertices[2][0])) + border_thickness;
float min_y = fminf(vertices[0][1], fminf(vertices[1][1], vertices[2][1])) - border_thickness;
float max_y = fmaxf(vertices[0][1], fmaxf(vertices[1][1], vertices[2][1])) + border_thickness;
int x_min = (int)fmaxf(0, min_x);
int x_max = (int)fminf(draw_info->width - 1, max_x);
int y_min = (int)fmaxf(0, min_y);
int y_max = (int)fminf(draw_info->height - 1, max_y);
/* Рисуем треугольник */
for (int y = y_min; y <= y_max; y++) {
for (int x = x_min; x <= x_max; x++) {
int inside = point_in_triangle((float)x, (float)y,
vertices[0][0], vertices[0][1],
vertices[1][0], vertices[1][1],
vertices[2][0], vertices[2][1]);
if (inside) {
set_pixel(draw_info->data, draw_info->width, draw_info->height, x, y, fill_color);
} else {
/* Проверяем расстояние до границ */
float dist1 = point_to_segment_distance((float)x, (float)y,
vertices[0][0], vertices[0][1],
vertices[1][0], vertices[1][1]);
float dist2 = point_to_segment_distance((float)x, (float)y,
vertices[1][0], vertices[1][1],
vertices[2][0], vertices[2][1]);
float dist3 = point_to_segment_distance((float)x, (float)y,
vertices[2][0], vertices[2][1],
vertices[0][0], vertices[0][1]);
float min_dist = fminf(dist1, fminf(dist2, dist3));
if (min_dist <= border_thickness) {
set_pixel(draw_info->data, draw_info->width, draw_info->height, x, y, border_color);
}
}
}
}
}
/* Рисование квадрата */
static void draw_square(struct window_draw_info* draw_info, float cx, float cy, float radius, float angle,
float border_thickness, uint32_t border_color, uint32_t fill_color)
{
/* Вычисляем координаты вершин квадрата */
/* Угол 0 означает, что одна вершина справа от центра */
float vertices[4][2];
for (int i = 0; i < 4; i++) {
float vertex_angle = angle + i * (M_PI / 2.0f);
vertices[i][0] = cx + radius * cosf(vertex_angle);
vertices[i][1] = cy - radius * sinf(vertex_angle); /* Инвертируем Y для экранных координат */
}
/* Находим ограничивающий прямоугольник */
float min_x = vertices[0][0], max_x = vertices[0][0];
float min_y = vertices[0][1], max_y = vertices[0][1];
for (int i = 1; i < 4; i++) {
min_x = fminf(min_x, vertices[i][0]);
max_x = fmaxf(max_x, vertices[i][0]);
min_y = fminf(min_y, vertices[i][1]);
max_y = fmaxf(max_y, vertices[i][1]);
}
min_x -= border_thickness;
max_x += border_thickness;
min_y -= border_thickness;
max_y += border_thickness;
int x_min = (int)fmaxf(0, min_x);
int x_max = (int)fminf(draw_info->width - 1, max_x);
int y_min = (int)fmaxf(0, min_y);
int y_max = (int)fminf(draw_info->height - 1, max_y);
/* Рисуем квадрат */
for (int y = y_min; y <= y_max; y++) {
for (int x = x_min; x <= x_max; x++) {
float px = (float)x;
float py = (float)y;
/* Проверяем, находится ли точка внутри квадрата */
/* Используем два треугольника */
int inside = point_in_triangle(px, py,
vertices[0][0], vertices[0][1],
vertices[1][0], vertices[1][1],
vertices[2][0], vertices[2][1]) ||
point_in_triangle(px, py,
vertices[0][0], vertices[0][1],
vertices[2][0], vertices[2][1],
vertices[3][0], vertices[3][1]);
if (inside) {
set_pixel(draw_info->data, draw_info->width, draw_info->height, x, y, fill_color);
} else {
/* Проверяем расстояние до границ */
float min_dist = INFINITY;
for (int i = 0; i < 4; i++) {
int next = (i + 1) % 4;
float dist = point_to_segment_distance(px, py,
vertices[i][0], vertices[i][1],
vertices[next][0], vertices[next][1]);
min_dist = fminf(min_dist, dist);
}
if (min_dist <= border_thickness) {
set_pixel(draw_info->data, draw_info->width, draw_info->height, x, y, border_color);
}
}
}
}
}
void figure_draw(struct window_draw_info* draw_info, float border_thickness, uint32_t border_color, uint32_t fill_color)
{
if (!draw_info || !draw_info->data)
return;
/* Координаты приходят в относительных единицах
* Y: [0..1] -> умножаем на высоту
* X: нормализован относительно высоты -> умножаем на высоту же
*/
float cx = draw_info->figure.position.x * draw_info->height;
float cy = draw_info->figure.position.y * draw_info->height;
float radius = draw_info->figure.radius;
float angle = draw_info->figure.angle;
enum figure_type type = draw_info->figure.type;
switch (type) {
case FIGURE_CIRCLE:
draw_circle(draw_info, cx, cy, radius, border_thickness, border_color, fill_color);
break;
case FIGURE_TRIANGLE:
draw_triangle(draw_info, cx, cy, radius, angle, border_thickness, border_color, fill_color);
break;
case FIGURE_SQUARE:
draw_square(draw_info, cx, cy, radius, angle, border_thickness, border_color, fill_color);
break;
}
}

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@@ -101,7 +101,7 @@ static void *window_aux_loop(void *arg)
// free(pts); // free(pts);
pthread_mutex_unlock(&draw_info->figure_mutex); pthread_mutex_unlock(&draw_info->figure_mutex);
usleep(30 * 1000); usleep(33 * 1000);
} }
return NULL; return NULL;
} }

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@@ -132,7 +132,7 @@ static void draw(struct wayland_window *win)
} }
/* Draw figure into buffer. border thickness in pixels = 3.0f */ /* Draw figure into buffer. border thickness in pixels = 3.0f */
figure_draw(&win->draw_info, 3.0f, 0xFFFFFFFF, color); figure_draw(&win->draw_info, 3.0f, 0xFF000000, color);
pthread_mutex_unlock(&draw_info->figure_mutex); pthread_mutex_unlock(&draw_info->figure_mutex);
@@ -255,8 +255,8 @@ int window_init(struct wl_display *display, struct wl_event_queue *queue, struct
draw_info->figure.velocity.x = 0.5f; draw_info->figure.velocity.x = 0.5f;
draw_info->figure.velocity.y = 0.5f; draw_info->figure.velocity.y = 0.5f;
draw_info->figure.angle = 0.0f; draw_info->figure.angle = 0.0f;
draw_info->figure.angular_velocity = 1; /* radians per frame */ draw_info->figure.angular_velocity = 0.01; /* radians per frame */
draw_info->figure.speed = 20; /* speed multiplier */ draw_info->figure.speed = 10; /* speed multiplier */
draw_info->figure.radius = 25.0f; /* radius in pixels */ draw_info->figure.radius = 25.0f; /* radius in pixels */
win->buffer = NULL; win->buffer = NULL;